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Oblivion amulet of disintegration
Oblivion amulet of disintegration











oblivion amulet of disintegration

  • “While I believe that you should be attending to your duties…” -> “While I believe you should be attending to your duties…”.
  • Corrected the female Apostle robe having no legs underneath the robe also corrected emissive settings so that the runes glow as they do on the male robe (Meshes\Clothes\Apostle\ApostleRobeF.nif).
  • Corrected Haskill’s hands floating in his sleeves (Meshes\Clothes\SEHaskill\Suit.nif).
  • It was possible to escape the Palace through Xirethard during “The End of Order.”.
  • oblivion amulet of disintegration

    Reverted a dirty change to the Bandit Wizard class.Now only the arms will render, as intended (Meshes\Clothes\SEHaskill\Suit.nif, Meshes\Clothes\SEDuke\Robe.nif, and Meshes\Clothes\SEDuchess\Dress.nif). The USIP edited Haskill’s suit, Thadon’s robe, and Syl’s dress to show the wearer’s arms in first-person however, the meshes were partitioned incorrectly, causing the wearer’s entire body to render while in first-person view.DLCShiveringIsles.esp is now a required master file to aid in proper load order sorting in LOOT.

    oblivion amulet of disintegration

  • A mismatched if/endif in RufioDieScript caused the script to fail to compile its changes at some point, so even though the source code said it was updated, the compiled binary code actually hadn't been.
  • Meshes\Architecture\City\Mania\ManiaSignBooks.NIF\ManiaLoadDoor01.NIF.
  • Meshes\Architecture\City\Mania\ManiaSignBooks.NIF.
  • Meshes\Architecture\SEStoneWall\SEWallPost01.NIF.
  • Meshes\Architecture\Settlements\Fireplace01.NIF.
  • Meshes\Dungeons\Root\Interior\RootPitTallCorner01.NIF.
  • In the course of integrating his work into the patch the opportunity has been taken to rationalize the structure of some nifs, this may also improve performance. Pherim corrected this by converting the meshes in each nif to TriShapes, which resolved the problem.

    oblivion amulet of disintegration

  • The following meshes were identified by Pherim as containing TriStrips with composed of multiple strip lengths, this was causing the Oblivion game engine to make multiple draw calls for each strip segment rather one for each TriStrip which was impacting performance.
  • Unofficial Shivering Isles Patch: Version Historyīy Quarn, Kivan, Arthmoor, PrinceShroob, and Sigurð Stormhand













    Oblivion amulet of disintegration